![]() Happy Coding is a community of folks just like you learning about coding.This is based on the Interactivity chapter from the second edition of Processing: A Programming Handbook for Visual Designers and Artists, published by MIT Press. Bonus: make the game automatically end after 60 seconds! If the user types the wrong character, the game is over. If the user types it correctly, increase the score and show another character. Create a typing game: show a random character on the screen.Let users click to add object, or press keys to change colors. Remember that scene you drew from a previous homework? Add user interaction.Instead of a circle, make it a spaceship (like from the game Asteroids) where you control the direction and acceleration. Create a program where the user controls a ball that bounces around the screen.For example, you could create a garden drawing program where clicking creates flowers (randomly sized and colored?), dragging creates grass, the mouse wheel adds butterflies, keyboard changes the background or sky… Create a drawing program for a specific scene.These are just suggestions, do whatever you want! Be creative! Maybe clicking creates a circle, dragging creates a rectangle, and the keyboard changes the color. It only makes sense to compare them to other preexisting variables (like SHIFT or LEFT). Notice that it doesn’t really make sense to display the value of some of these variables (like ke圜ode or mouseButton). Here’s an example that defines mousePressed, mouseReleased, and mouseDragged functions to change the background color: If you need to know which mouse button is pressed, check out the mouseButton variable.mouseWheel() is called when you scroll with the mouse wheel.mouseDragged() is called, you guessed it, whenever the mouse is moved while its button is pressed.mouseMoved() is called whenever the mouse moves. ![]()
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